Indie devs & studios

A full VO department for your game.

Generate, direct and iterate thousands of voicelines — then take the performance further: every take can come back with a facial-animation track your engine already understands.

Voice your game freePrice your projectTwo thousand voicelines for roughly the price of a coffee — and they're yours forever, no per-player cost.

The line board

Write, generate, A/B takes, trim, retake — per line, deterministic, with seeds you can pin.

Faces included

52-channel ARKit tracks with head, eyes and tongue — the channel set face pipelines already speak.

Unreal plugin

Generate takes in-editor and bake straight to AnimSequences with the MetaHuman mapping; remap tables cover custom rigs.

Batch API

Script-to-lines at scale through the same API your build pipeline can call, with cost estimates before you spend.

How it works
01

Write or import

Lines on the board, characters cast to voices.

02

Direct & iterate

Tags, moods, retakes — regenerating a take you already made is free.

03

Drop in-engine

WAV + captions + animation track, or bake in Unreal directly.

Try it on your own material — free.

The free plan renders real output. Upgrade only when you're ready to ship.

Voice your game free