Turn audiobooks, podcasts, videos and game dialogue into narration you direct line by line. Add an animated face if you need one.
No credit card · A full novel costs about $13.50 · Price yours
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Premium voices can laugh, sigh and react where you tell them to. Express voices are quick and clear for everyday audio. Renea finds the dialogue in your book and gives each character their own voice.
Premium · 3 credits a wordExpress · 1 credit a word
Hear every voiceRenea works out who is speaking for you. Anything you haven't cast stays with your narrator.
The same sentence can land a dozen ways. Renea gives you the controls a director would reach for — the emotion, how hard it lands, the mood of the whole take — and applies them to the voice and the face together.
Plus head motion, blinks, and eleven more. Touch nothing and you get the tuned defaults.
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Drop the tag into your script where you want it. Express voices narrate the plain text instead. Meet the cast →
Any line you make can come with a face. The lips match the words, and the brows, eyes and head move with the feeling in the voice, because they follow how the line was actually read.
“…”
— · Renea Premium
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Eight of the 52 face controls in this take, moving live with the video. You get all of them with every line.
Renea decides the feeling from what you set first, then the tags in your script, then the writing, then the voice itself. The highlighted moments are the ones you asked for.
Mouth, eyes, brows and head, all moving with the line. Ready for your own characters.
Subtitles timed to every word, so they line up with the mouth.
The line performed by a Renea character, with captions on. Nothing to set up.
Our Unreal plugin puts the animation on your character for you, MetaHumans included.
Narrate it, polish it, check it and publish it, all in one place.
Pick a sound for audiobooks, podcasts or a warmer feel. Every file is checked against Audible's requirements before you upload it.
See the audiobook pipeline →Redo any line, play the whole script through, work in batches and keep every version. It works like a small studio team.
See it at game scale →Everything on this page also works from your own code, with a cost estimate before you spend. Same credits as the studio.
Get an API key →Everything in the studio is an API. Generate voicelines from your game build, your pipeline, or your own product — and get the facial performance back with them.
# 1 — say the linecurl -X POST https://api.renea.ai/v1/speech \-H "Authorization: Bearer rk_live_…" \-H "Idempotency-Key: scene-12-vane-a" \-d '{"text": "You thought you could take it? <laugh>","voice": "tara"}'{ "id": "sp_9f2a", "object": "speech", "status": "queued" }# 2 — put it on a facecurl -X POST https://api.renea.ai/v1/speech/sp_9f2a/animation \-H "Authorization: Bearer rk_live_…" \-d '{"profile": "performance", "fps": 30}'{ "id": "an_41c8", "object": "animation", "status": "queued" }
Get your own public page, share what you've finished, and let people browsing the community find you. It's free.
We're game developers first. These tools were built for our game, and now they're yours too.
Plans are priced by how much finished narration you make each month. Retakes are included and making the same take again is free, so you only use credits when you make something new. Pay yearly and you get about two months free.
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