Renea Voice Studio

Give your script a voice. And a face.

Turn audiobooks, podcasts, videos and game dialogue into narration you direct line by line. Add an animated face if you need one.

Start narrating free

No credit card · A full novel costs about $13.50 · Price yours

Studio previewEnglish
Sample passage

Loading a sample passage…

Mastering preset
Raw narration
Unprocessed voice
↓ Mastered by Renea
Production-ready audioMastered
0:00 / 0:00
✓ Loudness balanced✓ Cleaned up✓ Chaptered✓ MP3 & M4B export
The voices

Give every character a voice.

Premium voices can laugh, sigh and react where you tell them to. Express voices are quick and clear for everyday audio. Renea finds the dialogue in your book and gives each character their own voice.

  • TaraWarm, literary
  • LeahBright, youthful
  • LeoRich, grounded
  • JessIntimate, close-mic
  • DanConfident, cinematic
  • MiaCalm, measured
  • ZoeExpressive, animated
  • ZacCasual, easygoing
  • AriaNeutral, clear
  • BellaSoft, gentle
  • MilesSteady, even
  • AdamDeep, resonant

Premium · 3 credits a wordExpress · 1 credit a word

Hear every voice
Cast4 voices · 1 manuscript
  • NNarratorTara
  • EElias VaneLeo
  • MMrs. HaleLeah
  • TThe CaptainDan

Renea works out who is speaking for you. Anything you haven't cast stays with your narrator.

Emotional direction

Don't just generate the line. Direct it.

The same sentence can land a dozen ways. Renea gives you the controls a director would reach for — the emotion, how hard it lands, the mood of the whole take — and applies them to the voice and the face together.

PerformanceIn the studio
Emotion
AutoManualOff
Strength0.60
Mix by hand
AmazementAngerCheekinessDisgustFearGriefJoyOut of breathPainSadness
Mood of the take
NeutralHappySadAngryFearfulDisgustedSurprisedThreatening
Fine tuning
Input strength · how hard the voice drives the face1.30
Lower face · mouth articulation size1.40
Upper face · brow and eye motion1.00

Plus head motion, blinks, and eleven more. Touch nothing and you get the tuned defaults.

  • ✓
    Let it read the room
    Leave direction on auto and Renea works the emotion out from the writing and the read itself, then performs it.
  • ✓
    Or call it yourself
    Switch to manual, pick the emotions you want and how strong they are. You can do it line by line.
  • ✓
    Direct in the script
    Type a tag like <laugh> or <sigh> where you want it, and the narrator does it right there.
Hear a tag performedRenea Premium

Loading performances…

Drop the tag into your script where you want it. Express voices narrate the plain text instead. Meet the cast →

Facial animation

The voice already knows what the face should do.

Any line you make can come with a face. The lips match the words, and the brows, eyes and head move with the feeling in the voice, because they follow how the line was actually read.

0.00s / 1.00s

“…”

— · Renea Premium

What the face is doing
52 face controls30 frames a secondFollows the emotion

Loading the track…

Eight of the 52 face controls in this take, moving live with the video. You get all of them with every line.

Direction, moment by moment

Renea decides the feeling from what you set first, then the tags in your script, then the writing, then the voice itself. The highlighted moments are the ones you asked for.

Face animation

Mouth, eyes, brows and head, all moving with the line. Ready for your own characters.

Captions that match

Subtitles timed to every word, so they line up with the mouth.

A video to share

The line performed by a Renea character, with captions on. Nothing to set up.

Straight into Unreal

Our Unreal plugin puts the animation on your character for you, MetaHumans included.

Animate a line free →Lip sync on every plan · full facial performance on paid plans · re-runs of a take you already animated are free.
The studio

From raw script to release.

Narrate it, polish it, check it and publish it, all in one place.

  • 1Bring your bookUpload an ebook, PDF or Word file, or paste text. We find the chapters for you.
  • 2Audible-readyEvery chapter is checked against Audible's requirements, and you see what passes.
  • 3Every name rightTell us how to say a tricky name once and every voice gets it right.
  • 4Proof-listenWe point out the passages worth a second listen, so you only check those.
  • 5Export anywhereAn audiobook file with chapters, Audible-ready MP3s, full-quality WAV or one track for YouTube.
  • 6Share a clipTurn a passage into a short video clip for Reels, TikTok or your feed.
The whole studio

The rest of the job is handled too.

Sound & mastering

Pick a sound for audiobooks, podcasts or a warmer feel. Every file is checked against Audible's requirements before you upload it.

See the audiobook pipeline →

Production automation

Redo any line, play the whole script through, work in batches and keep every version. It works like a small studio team.

See it at game scale →

Developer API

Everything on this page also works from your own code, with a cost estimate before you spend. Same credits as the studio.

Get an API key →
Developers

Two calls from text to a performing face.

Everything in the studio is an API. Generate voicelines from your game build, your pipeline, or your own product — and get the facial performance back with them.

QuickstartREST · JSON
# 1 — say the line
curl -X POST https://api.renea.ai/v1/speech \
-H "Authorization: Bearer rk_live_…" \
-H "Idempotency-Key: scene-12-vane-a" \
-d '{"text": "You thought you could take it? <laugh>",
"voice": "tara"}'
 
{ "id": "sp_9f2a", "object": "speech", "status": "queued" }
 
# 2 — put it on a face
curl -X POST https://api.renea.ai/v1/speech/sp_9f2a/animation \
-H "Authorization: Bearer rk_live_…" \
-d '{"profile": "performance", "fps": 30}'
 
{ "id": "an_41c8", "object": "animation", "status": "queued" }
  • ✓
    Keys you issue yourself
    Make a key in Studio → Developers. It's shown once, we keep only a hash, and revoking it takes effect immediately.
  • ✓
    Safe to retry
    Send an Idempotency-Key and a repeated call returns the original job instead of generating — and charging — twice.
  • ✓
    Price it before you run it
    Estimate endpoints for speech and animation return the credit cost of a job without creating one.
  • ✓
    Already in Unreal
    Our Unreal Engine plugin talks to this API — generate a voiceline and drive a character's face from the editor.
A few of the endpoints
GET /voices
the catalogue, with per-voice credit multipliers
POST /speech
one line, async
POST /speech/batch
a whole scene in one call
POST /speech/{id}/animation
lip sync or full facial performance
GET /animation/{id}/track.json
ARKit-52 curves plus head and neck
GET /animation/{id}/captions.srt
word-timed captions (and .vtt)
GET /animation/{id}/video.mp4
the performance on a Renea avatar
Get an API key →Same credits as the studio. No separate plan.

Publish it. Find listeners.

Get your own public page, share what you've finished, and let people browsing the community find you. It's free.

Explore the community

We're game developers first. These tools were built for our game, and now they're yours too.

Simple pricing, paid in credits

Plans are priced by how much finished narration you make each month. Retakes are included and making the same take again is free, so you only use credits when you make something new. Pay yearly and you get about two months free.

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